#pragma once

#include "Ptero.h"

class PteroTiger : public Ptero
{
public:
	PteroTiger();
	~PteroTiger();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;
	void Eruption();

private:
	float m_fEruptionRange;
	float m_fEruptionTimer;
};

